作 者 | deadend06, Nils89, nezroy @ Curse |
---|---|
譯 者 | 彩虹ui |

使用方法:按 Esc > GW2 ui 或輸入 /gw2ui 打開設定選項。
特別注意:
- 第一次使用請先關閉所有插件,只載入 GW2 ui。測試各種功能都沒問題後,再載入其他要使用的插件。
- 如果有插件和 GW2 ui 的功能衝突,可以在 GW2 ui 功能模組設定的滑鼠提示說明裡面看到,關閉其他插件便能使用 GW2 UI 的功能。
點這裡看 GW2 ui 的詳細介紹
檔案名稱 | 檔案版本 | 檔案大小 | 下載次數 | 上傳時間 | 註 記 | 上傳者 | |||
---|---|---|---|---|---|---|---|---|---|
GW2 ui @ Curse | - | - | - | - | - | 此UI已內建完整中文,請點擊左側檔案名稱至原作者網站下載 |
檔案名稱 | 檔案版本 | 檔案大小 | 下載次數 | 上傳時間 | 註 記 | 上傳者 | |||
---|---|---|---|---|---|---|---|---|---|
GW2 ui - 6.6.0 巨龍崛起 | 6.6.0 | - | 785 | 2023-03-22 | - 支援魔獸世界 10.0.7。 | Dololo | |||
GW2 ui - 6.5.0 巨龍崛起 | 6.5.0 | - | 716 | 2023-03-05 | Dololo | ||||
GW2 ui - 6.4.1 巨龍崛起 | 6.4.1 | - | 814 | 2023-02-16 | Dololo | ||||
GW2 ui - 6.4.0 巨龍崛起 | 6.4.0 | - | 744 | 2023-02-09 | Dololo | ||||
GW2 ui - 6.3.1 巨龍崛起 | 6.3.1 | - | 756 | 2023-01-31 | Dololo | ||||
GW2 ui - 6.2.1 巨龍崛起 | 6.2.1 | - | 805 | 2023-01-17 | Dololo | ||||
GW2 ui - 6.2.0 巨龍崛起 | 6.2.0 | - | 732 | 2023-01-16 | Dololo | ||||
GW2 ui - 6.1.1 巨龍崛起 | 6.1.1 | - | 795 | 2022-12-30 | Dololo | ||||
GW2 ui - 6.1.0 巨龍崛起 | 6.1.0 | - | 744 | 2022-12-28 | Dololo | ||||
GW2 ui - 6.0.10 巨龍崛起 | 6.0.10 | - | 851 | 2022-12-15 | Dololo | ||||
GW2 ui - 6.0.9 巨龍崛起 | 6.0.9 | - | 851 | 2022-12-14 | Dololo | ||||
GW2 ui - 6.0.7 巨龍崛起 | 6.0.7 | - | 775 | 2022-12-12 | Dololo | ||||
GW2 ui - 6.0.5 巨龍崛起 | 6.0.5 | - | 752 | 2022-12-10 | Dololo | ||||
GW2 ui - 6.0.4 巨龍崛起 | 6.0.4 | - | 895 | 2022-12-06 | Dololo | ||||
GW2 ui - 6.0.3 巨龍崛起 | 6.0.3 | - | 827 | 2022-12-02 | Dololo | ||||
GW2 ui - 6.0.2 巨龍崛起 | 6.0.2 | - | 789 | 2022-11-30 | Dololo | ||||
GW2 ui - 6.0.1 巨龍崛起 | 6.0.1 | - | 795 | 2022-11-29 | Dololo | ||||
GW2 ui - 6.0.0 巨龍崛起 | 6.0.0 | - | 858 | 2022-11-29 | Dololo | ||||
GW2 ui - 6.0.0-beta-11 巨龍崛起 | 6.0.0-beta-11 | - | 783 | 2022-11-22 | Dololo | ||||
GW2 ui - 6.0.0-beta-10 巨龍崛起 | 6.0.0-beta-10 | - | 1,035 | 2022-11-17 | - 支援魔獸世界 10.0.2。 | Dololo | |||
GW2 ui - 6.0.0-beta-9 巨龍崛起 | 6.0.0-beta-9 | - | 863 | 2022-11-14 | Dololo | ||||
GW2 ui - 6.0.0-beta-8 巨龍崛起 | 6.0.0-beta-8 | - | 966 | 2022-11-07 | Dololo | ||||
GW2 ui - 6.0.0-beta-7 巨龍崛起 | 6.0.0-beta-7 | - | 774 | 2022-11-06 | Dololo | ||||
GW2 ui - 6.0.0-beta-6 巨龍崛起 | 6.0.0-beta-6 | - | 826 | 2022-11-05 | Dololo | ||||
GW2 ui - 6.0.0-beta-5 巨龍崛起 | 6.0.0-beta-5 | - | 857 | 2022-11-04 | Dololo | ||||
GW2 ui - 6.0.0-beta-4 巨龍崛起 | 6.0.0-beta-4 | - | 977 | 2022-11-01 | Dololo | ||||
GW2 ui - 6.0.0-beta-3 巨龍崛起 | 6.0.0-beta-3 | - | 876 | 2022-10-30 | Dololo | ||||
GW2 ui - 6.0.0-beta-2 巨龍崛起 | 6.0.0-beta-2 | - | 1,274 | 2022-10-30 | Dololo | ||||
GW2 ui - 6.0.0-beta-1 巨龍崛起 | 6.0.0-beta-1 | - | 762 | 2022-10-30 | Dololo |
小布布 · 2021-03-28 12:03:20
更新完出現以下錯誤
4x GW2_UI\mainbar/hud.lua:1131: attempt to index field 'animation' (a nil value)
[string "@GW2_UI\mainbar/hud.lua"]:1131: in function <GW2_UI\mainbar/hud.lua:1130>
[string "=[C]"]: in function `Show'
[string "@GW2_UI\mainbar/hud.lua"]:262: in function <GW2_UI\mainbar/hud.lua:139>
[string "@GW2_UI\mainbar/hud.lua"]:1154: in function `LoadXPBar'
[string "@GW2_UI\GW2_ui-v5.12.1.lua"]:487: in function <GW2_UI\GW2_ui.lua:389>
[string "@GW2_UI\GW2_ui-v5.12.1.lua"]:694: in function <GW2_UI\GW2_ui.lua:689>
Locals:
self = GwExperienceFrameAzeritBarAnimation {
0 =
texture1 = {
}
prog = 0
texture2 = {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'animation' (a nil value)"
animateAzeriteBar = <function> defined @GW2_UI\mainbar/hud.lua:662
Dololo · 2021-03-28 13:22:36
請更新到 v5.13.1 版本後再試試看。
藝遊未盡設計師魁 · 2021-03-20 02:40:30
更新最新版本 好像因為新增寶庫按紐功能 造成遊戲會直接大停格然後當掉我測試過全關只開GW2 介面 所以是這次更新引起 回到上一個版本就正常了
會覺得是寶庫功能造成的 就是因為我下載單件的 寶庫UI 開啟都會頓一下才正常
但似乎這UI沒優化好 或者是讓它處於沒開啟會關閉的狀態 造成大頓
Dololo · 2021-03-20 08:09:32
我用【GW2 ui】和【傳奇+ 鑰石名單】的按鈕打開寶庫都正常,只有【傳奇+ 資訊增強】和【隨時瀏覽寶庫】兩個插件一起使用,按下的傳奇鑰石面板中的按鈕來打開寶庫才會掉幀,但不會當掉。
然後我關閉所有插件,只載入【GW2 ui】,並且載入預設的設定檔來測試,打開寶庫也是正常的。
建議試試看將【GW2 ui】載入預設設定檔。如果還是不行,再將 AddOns 和 WTF 都刪除(刪除前請先備份),然後只安裝【GW2 ui】來測試看看。
然後我關閉所有插件,只載入【GW2 ui】,並且載入預設的設定檔來測試,打開寶庫也是正常的。
建議試試看將【GW2 ui】載入預設設定檔。如果還是不行,再將 AddOns 和 WTF 都刪除(刪除前請先備份),然後只安裝【GW2 ui】來測試看看。
小布布 · 2020-12-22 21:11:03
今天更新出現以下錯誤
8x GW2_UI\objectives/widgetUI.lua:7: attempt to call method 'Point' (a nil value)
[string "@GW2_UI\objectives/widgetUI.lua"]:7: in function <GW2_UI\objectives/widgetUI.lua:3>
[string "=[C]"]: ?
[string "=[C]"]: in function `SetPoint'
[string "@SharedXML\LayoutFrame.lua"]:315: in function `Layout'
[string "@SharedXML\LayoutFrame.lua"]:33: in function <SharedXML\LayoutFrame.lua:32>
[string "=[C]"]: ?
[string "=[C]"]: in function `Show'
[string "@GW2_UI\immersive/afk.lua"]:50: in function <GW2_UI\immersive/afk.lua:20>
[string "@GW2_UI\immersive/afk.lua"]:110: in function <GW2_UI\immersive/afk.lua:105>
Locals:
self = UIWidgetTopCenterContainerFrame {
0 =
horizontalRelativePoint = "RIGHT"
DriftSticky = true
verticalAnchorYOffset = 0
MarkDirty = <function> defined @SharedXML\LayoutFrame.lua:90
timerWidgets = <table> {
}
DriftModifiable = true
UnregisterTimerWidget = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:247
GetNumWidgetsShowing = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:467
OnCleaned = <function> defined @SharedXML\LayoutFrame.lua:114
AddLayoutChildren = <function> defined @SharedXML\LayoutFrame.lua:48
GetLayoutChildren = <function> defined @SharedXML\LayoutFrame.lua:64
verticalAnchorPoint = "TOP"
GetAdditionalRegions = <function> defined @SharedXML\LayoutFrame.lua:76
DriftChildMoversHooked = true
DriftIsMoving = false
OnShow = <function> defined @SharedXML\LayoutFrame.lua:32
MAHooked = true
IsLayoutFrame = <function> defined @SharedXML\LayoutFrame.lua:36
SetPoint = <function> defined =[C]:-1
UpdateWidgetLayout = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:471
dirty = false
horizontalAnchorXOffset = 2
OnUpdate = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:32
MAWasUserPlaced = true
MAWasMovable = true
MAE = <table> {
}
numWidgetsShowing = 0
horizontalAnchorPoint = "LEFT"
MarkAllWidgetsForRemoval = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:270
gwMover = {
}
RemoveAllWidgets = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:286
DriftChildMovers = true
dirtyLayout = false
widgetSetLayoutDirection = 0
layoutFunc = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:39
ProcessAllWidgets = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:442
MarkClean = <function> defined @SharedXML\LayoutFrame.lua:105
numTimers = 0
widgetPools = <table> {
}
DriftIsScaling = false
IsDirty = <function> defined @SharedXML\LayoutFrame.lua:110
AnimateOutAllMarkedWidgets = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:277
verticalRelativePoint = "BOTTOM"
CreateWidget = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:336
UnregisterForWidgetSet = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:194
widgetSetID = 1
GatherWidgetsByWidgetTag = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:261
RegisterTimerWidget = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:229
OnLoad = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetTopCenterFrame.lua:3
horizontalRowContainerPool = <table> {
}
Layout = <function> defined @SharedXML\LayoutFrame.lua:308
DriftResetNeeded = true
OnEvent = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:21
ProcessWidget = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:365
RegisterForWidgetSet = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:149
MALockPointHook = true
GetWidgetFromPools = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:324
showAndHideOnWidgetSetRegistration = true
widgetFrames = <table> {
}
RemoveWidget = <function> defined @Blizzard_UIWidgets\Blizzard_UIWidgetManager.lua:301
IgnoreLayoutIndex = <function> defined @SharedXML\LayoutFrame.lua:304
}
_ = "TOPLEFT"
b = UIParent {
variablesLoaded = true
elapsedTimer = -1
fadeInfo = <table> {
}
fadeTimer = -1
firstTimeLoaded = 1
0 =
}
holder = {
0 =
optionHeight = false
frameName = {
}
gw_frame = UIWidgetTopCenterContainerFrame {
}
Background = UI
Dololo · 2020-12-22 22:52:36
看來是原作者打錯字了,已自行修正重新上傳,感謝回報。
rainbowC · 2021-07-03 14:12:14
大大 這個會更新嗎QQ 我的團員沒有他不出團,還是source那邊也還沒更新?Dololo · 2021-07-03 14:31:22